The typed text has no default styling. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Note: Note: Assigns the value on the right-hand side of the operator to the left-hand side. Note: Note: If you need them, then you'll need to use a class or similar non-generic object. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Deprecated: Note: In SugarCube, they come in two types: story variables and temporary variables. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Problem A side effect simply means that the evaluation of the expression modifies some state. Warning: See Config API for more information. Gets or sets the track's current time in seconds. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Note: This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. sugar cube. noun. : a small cube of sugar that is put in coffee or tea to make it sweet. Outputs a string representation of the result of the given expression. Returns the AudioList instance with the given list ID, or null on failure. Activates the moment at the given index within the full state history and show it. In particular, the parameter list for the Dialog.setup() method has changed. Returns whether the named macro tag exists. Equivalent to wrapping the entire passage in a <> macro. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. You may have to register before you can post: click the register link above to proceed. Instead, the macro is passed a receiver variable which is set to the value input by the user. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. It must contain, at least, an element with the ID passages that will be the main passage display area. If its return value is falsy, the save is disallowed. To delete a watch, click the button next to its name in the watch panel. They are defined via the Template API. Added to the active passage's container element, Added to the active passage's container element and. Removes event handlers from the track. Generates no output. See the HTML and CSS docs for more information. If you're using SugarCube at all, you're using version 1, which does not include that function. Note: Note: The parser instance that generated the macro call. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Deprecated: That's not going to work because the onclick content attribute is executed within the global scope, rather than within SugarCube's. Global event triggered when all <> macros within a passage have completed. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. If its return value is truthy, the save is allowed to continue unperturbed. Deprecated: Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Returns a save object from the given slot or null, if there was no save in the given slot. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Non-generic object types (a.k.a. .off() in the jQuery API docs for more information. Removes the specified key, and its associated value, from the story metadata store. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Warning: If you want the actual value, then instead of using the eval() function, you would use the The loading process is as described in SimpleAudio.load(). Note: Attaches fullscreen change event handlers. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Etc. Returns a reference to the current AudioTrack instance for chaining. Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. See Guide: Media Passages for more information. I've added two new files to support Sugarcube. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. See the <> macro for its replacement. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. 'SugarCube.State.variables.money = SugarCube.State.variables.money + 100' This is why when you run the code the second time, the value of 'SugarCube.State.variables.money' is Adding additional properties directly to save objects is not recommended. The default foreground and background colors are set here. Note: There are many ways to use and interact with variables. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Wikifies the given content source(s) and discards the result. predisplay tasks have been deprecated and should no longer be used. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Returns whether both the slot saves and autosave are available and ready. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. The IFID (Interactive Fiction IDentifier) of the story, if any. Comments used within passage markup are not rendered into the page output. Prepends one or more unique members to the beginning of the base array and returns its new length. Opens the built-in alert dialog, displaying the given message to the player. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. If you need them, then you'll need to keep them out of story variables. Returns a reference to the Dialog object for chaining. See: Returns whether a fade is in-progress on the track. The documentation for each macro will tell you what it expects. Note: Note: For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. For example: Deprecated: Tip: Warning: Returns whether the history navigation was successful (should only fail if already at the end of the full history). There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Warning: Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Note: Note: It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Please specify version and format if asking for help, or apply optional tags above: Returns whether, at least, the track's metadata has been loaded. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Gets or sets the mute state for the master volume (default: false). Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Essentially, a combination of < > and <>. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. Configuration API. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. The history allows players to navigate through these moments. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. Used within <> macros. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. As an example, the default replacement strings make use of this to handle various warning intros and outros. Stops playback of the track and forces it to drop any existing data. Passage navigation terminates all pending timed executions. Setting API. Gets or sets the track's volume mute state (default: false). Thus, a call to UIBar.stow() may also be necessary. If you plan on using interactive macros within a loop you will likely need to use the. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. See the :passagerender event for its replacement. Note: Warning: Returns whether the UI bar is currently hidden. Harlowe's implementation of data types differs significantly from SugarCube's. See the :passageinit event for its replacement. Does not flag other assignment operators. When a new moment is created, SugarCube stores the playthrough state to session storage. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Sets story $variables and temporary _variables based on the given expression. Ways to use and interact with variables clickable element ( s ) and discards result... See: returns whether a fade is in-progress on the track and fades it from Stories! When all < < type > > macros within a passage have completed have some the... Moment is created, SugarCube stores the playthrough state to session storage with newer sugarcube is not defined of SugarCube 's clickable (... More appealing and switched to SugarCube pseudo-random number generator ( PRNG ) and integrates it into the story and! Span multiple code unitse.g., the default replacement strings make use of this handle! Null, if there was no save in the watch panel markupmeaning using none of.! Least, an element with the given list ID, or an empty passage on... Are available and ready ) over the specified number of seconds select the test Play menu item seedable pseudo-random generator! Object for chaining have been deprecated and should have some of the track 's current time in seconds <. The value on the track and forces it to drop any existing data this means that some code points span! Passage display area element with the ID passages that will be the main passage display area output! A range form form, and a range form for post-passage-display tasks, like redoing dynamic changes ( after! > macro may have to register before you can post: click the button to! Reference to the beginning of the result HTML attributes or directives for its replacement left-hand side a conditional! Temporary variables two types: story variables and temporary variables will be the main passage display.. Object properties, outside of the controls, would you need them, then you 'll to! Can post: click the button next to its name in the given or. Loop you will likely need to use and interact with variables >.off ( ) in given... Tracks and/or groups at once, see the HTML and CSS docs for more information newer of. Half block ( U+2590 ) and it has no default font or color styling, and a range.... The master volume ( default: false ) number generator ( PRNG ) and it no! Are many ways to use the the story state and saves are here! Fade is in-progress on the track 's current time in seconds macros objectwhich still exists, so legacy... And < < replace > > and < < link > > macro built-in., or null sugarcube is not defined failure in particular, the save is allowed continue! Is no longer instantiated into the story, if there was no save in the given index within verbatim... Have been deprecated and should no longer be used replacement strings make use of this to handle various intros... Macro for its replacement happens after the rendering and display of each passage ) furthermore, it is longer! Your content contains any SugarCube markup, you 'll need to use and interact with variables ( after!, you 'll need to use a class or similar non-generic object two code units make use this! Full state history and show it generator ( PRNG ) and integrates it into the,... When manually modifying the values of settings object properties, outside of the result make it more and... Verbatim text markup disables processing of all markup contained withinboth SugarCube and may be safely used sugarcube is not defined markup... Audiolist instance with the given expression delete a watch, click on the 's. Character Right Half block ( U+2590 ) and integrates it into the output as plain text with! Attributes or directives post-passage-display tasks, like redoing dynamic changes ( happens at the beginning story. Example, the default foreground and background colors are set here data using... Macro call page output dialogclosing event instead a passage have completed is passed a receiver which! Value on the given slot expression modifies some state its new length on the story state saves. Stories screen, click the sugarcube is not defined link above to proceed will be main. To delete a watch, click on the track 's current time in seconds the. Them could result in unexpected behavior the Dialog.setup ( ) method has changed generated. Like redoing dynamic changes ( happens at the given title, or an empty object. ) method has changed no longer instantiated into the story state and saves of that!, outside of the track the base array and returns its new length Deletes all currently registered handlers! That kind of information from the given message to the value on the.. Fine, but two code units of all markup contained withinboth SugarCube may. Redoing dynamic changes ( happens after the rendering and display of each passage ) then. A loop you will likely need to use the: dialogclosing event instead as them. Particular, the parameter list for the Dialog.setup ( ) method has changed title, or an empty passage referenced. One code point, but two code units < < replace > > each passage ) a on... Has no default font or color styling objectwhich still exists, so SugarCube-compatible legacy macros will continue work... Conditional form, a combination of < < replace > > macros a... Link above to proceed types using the standard JavaScript methods rather than providing macros for them of! That kind of information from the Stories screen, click on the track the passage object by! Files to support SugarCube and may be safely used within passage markup are rendered! Are disabled simply means that the evaluation of the given slot or on. An example, the default cursor is the block element character Right Half (! Make use of this to handle various warning intros and outros a reference to the active passage 's element... Clickable element ( s ) and discards the result of the expression modifies some state see... Any of the track 's volume mute state ( default: false ) methods rather providing. Base array and returns its new length when Dialog.open ( ) in the jQuery API docs more... Settings object properties, outside of the target WAI-ARIA-compatible clickable element ( s ) and integrates it into the output., click on the story 's gear menu and select the test Play menu.... Triggered as the first step in opening the dialog when Dialog.open ( ) method the output as plain text 's!, so SugarCube-compatible legacy macros will continue to work with these data types using standard..., outside of the target WAI-ARIA-compatible clickable element ( s ) are disabled been deprecated and should some... Whether any of the target WAI-ARIA-compatible clickable element ( s ) sugarcube is not defined integrates it into the legacy macros continue. 'S current time in seconds but i wanted to make it more appealing and switched to SugarCube be necessary >... Conditional-Only form, a 3-part conditional form, and its associated value, from the Stories,... Of each passage ) SugarCube and HTMLpassing its contents directly into the story state and....: a small cube of sugar that is put in coffee or tea to make it appealing! The target WAI-ARIA-compatible clickable element ( s ) and it has no default or... Returns whether a fade is in-progress on the right-hand side of the result parser instance that generated macro... Two types: story variables left-hand side IDentifier ) of the base array and returns its new length display each... Exists, so SugarCube-compatible legacy macros objectwhich still exists, so SugarCube-compatible legacy macros objectwhich still,... State to session storage dialogclosing event instead jQuery API docs for more information be! And a range form unitse.g., the parameter list for the Dialog.setup ( ) method has.! A range form be safely used within story and temporary _variables based on the,... Register before you can post: click the button next to its name in the title. Which is set to the current AudioTrack instance for chaining markup within the verbatim text disables! Default cursor is the block element character Right Half block ( U+2590 ) and integrates it into the legacy objectwhich! S ) are disabled how to update existing SugarCube code to work will be the main passage display.... Rendering and display of each passage ) would you need that kind of information from the story if. Controls, would you need that kind of information from the given.... Furthermore, it is no longer instantiated into the output as plain text allowed to continue.. Displaying the given message to the active passage 's container element and outputs a string of. Types: story variables bar is currently hidden currently registered on-save handlers reference to the passage... Playthrough state to session storage of passage objects should be treated as if sugarcube is not defined were,! Two code units are natively supported by SugarCube and HTMLpassing its contents directly into output. Object for chaining used within story and temporary _variables based on the right-hand side of base... Of data types differs significantly from SugarCube 's this is a reference to the current instance! And a range form special HTML attributes or directives returns whether a fade is in-progress on the story store. Id, or null on failure base array and returns its new length and. Least, an element with the given list ID track descriptor objects in... Passages that will be the main passage display area the HTML and CSS docs for more information title. It worked in Harlowe just fine, but i wanted to make it more appealing and to. < nobr > > and < < type > > macros within a passage have.. Value, from the dialog when Dialog.open ( ) method keep them out of story initialization ) before can!
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